Sound engineers and advanced programming libraries. Similarly, producing a full 5.1 surround sound track for a modern game requires Recreating every three-dimensional point of aĬomplex cave environment is going to take an artist several orders of magnitude more time than dropping a few rough dots on an Atari 2600’s 196×160 screen and calling it a cave environment. Games today are many times more complex than games were even a few years ago. There are some obvious answers to this question. So why do games take so long to bring to market these days? A banner title might involve two or three programmers and an artist working over a six month period. In 1984, the average Atari 2600 video game was created by one programmer in three months. This may be slightly atypical, but two-year development cycles and teams of 50 or Doom 3 had a four-year development cycle and an all-star development team. It would be an understatement to say that things have changed in the gaming industry over the last twenty years. Interviews with the development staff report that from early 2004 until the recent release, 80 hour work weeks were normal and Sunday was the only official day off in the iD offices. On August 3, 2004, Doom 3 was officially released by iD software after four years of work by some of the most talented individuals in the gaming industry. One should not expect this situation to change anytime soon, because the open source development model does not make sense for game development. Sure, several old games like Doom and Quake have been gifted to the open source community, but there are no comparable original creations in this area. Despite the impressive list of achievements of open source software, it can be argued that there have not been any world-class games created under the open source banner.
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